Just for fun

| Sunday, April 25, 2010 | |
So I'm thinking about making a new D&D character and I'm not exactly sure what to pick.  Thankfully I found this site that asked me 129 questions and now knows exactly what I should be!!! (did you hear the sarcasm? lol, I really did enjoy this and it honestly tells a lot about my personality I think).

Enjoy!


I Am A: Lawful Neutral Human Monk (4th Level)


Ability Scores:

Strength-11

Dexterity-11

Constitution-11

Intelligence-13

Wisdom-14

Charisma-13


Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXX (5)


Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXX (7)
Chaos --- XXXXX (5)


Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXXXXXXX (18)
Evil ---- (0)


Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)


Class:
Barbarian - (-29)
Bard ------ (-17)
Cleric ---- XXXX (4)
Druid ----- (0)
Fighter --- (-4)
Monk ------ XXXXXX (6)
Paladin --- (-21)
Ranger ---- XXXX (4)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- (0)


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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